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Samsung Invests Big in Virtual Reality at Facebook’s F8 Conference

Posted on April 15, 2016 I Written By

John Lynn is the Founder of the HealthcareScene.com blog network which currently consists of 10 blogs containing over 8000 articles with John having written over 4000 of the articles himself. These EMR and Healthcare IT related articles have been viewed over 16 million times. John also manages Healthcare IT Central and Healthcare IT Today, the leading career Health IT job board and blog. John is co-founder of InfluentialNetworks.com and Physia.com. John is highly involved in social media, and in addition to his blogs can also be found on Twitter: @techguy and @ehrandhit and LinkedIn.

This post is sponsored by Samsung Business. All thoughts and opinions are my own.

Ever since the CES conference earlier this year, I’ve been extremely interested in the virtual reality and augmented reality space. There’s a lot of potential for virtual reality in healthcare including in: training, diagnosing and treatment. Plus, I always remember that the best use cases for technology are often ones we can’t even imagine because of our own biases and constrained thinking. However, as we invest more in virtual reality, we’ll discover even better ways to apply the technology to healthcare.

This week Samsung and Facebook made a huge investment in virtual reality when they gave away a new Samsung Gear VR Headset and custom Galaxy smartphone to the 2600 developers attending Facebook’s F8 developer conference. That’s a lot of developers that will start building on top of this new virtual reality platform. I’ve already seen my healthcare developer friend post on social media about her kit. I’ll be interested to see what she creates.
Samsung Gear VR - Healthcare
I’ve certainly heard many of the naysayers talk about virtual reality. They argue that the early versions are expensive, require powerful computers, are tethered, require headsets and can cause headaches. These are all challenges, but most of them will be fixed as the technology evolves and matures. Plus, being healthcare I found the comment around headaches really interesting. I got headaches and eye strain from Google Glass, but I’ve never had an issue with virtual reality giving me a headache. It’s definitely something to watch though.

These challenges aside, I’ve found my experiences with virtual reality to be absolutely immersive. I totally lost myself in the experience and almost forgot the world around me. As I think back on that experience, I did realize that the key to an amazing experience was compelling content. If I was watching or doing something in a virtual world that wasn’t interesting, then you would have definitely lost me. Let that be a lesson to everyone in healthcare. You only get one chance to make a first impression on healthcare. Be sure that whatever healthcare virtual reality use case you’re working on has really compelling content. If you don’t, you’ll burn a whole generation of decision makers on virtual reality.

With this in mind, it’s going to be just as important for us to watch the virtual reality content creation space as the virtual reality display devices themselves. Can we make virtual reality content in a cost effective way? How hard will it be to create compelling content? Will the quality of the content be good enough to apply it to medicine?

These are all open questions I’ll be watching in the virtual reality space. However, given the impressive progressive we’ve seen over just the past couple years, I’m really excited by the possibilities. Healthcare better prepare for virtual reality based training and education. Soon enough your doctor will be diagnosing you using virtual reality and possibly from a remote destination. It’s not hard to imagine many treatment options being made available in a virtual reality environment.

Virtual reality in healthcare has some really incredible opportunities. I’m excited to see such a huge investment in virtual reality by both Samsung and Facebook. A lot of that innovation is going to trickle down into healthcare.

For more content like this, follow Samsung on Insights, Twitter, LinkedIn , YouTube and SlideShare.

Virtual Reality in Healthcare

Posted on January 18, 2016 I Written By

John Lynn is the Founder of the HealthcareScene.com blog network which currently consists of 10 blogs containing over 8000 articles with John having written over 4000 of the articles himself. These EMR and Healthcare IT related articles have been viewed over 16 million times. John also manages Healthcare IT Central and Healthcare IT Today, the leading career Health IT job board and blog. John is co-founder of InfluentialNetworks.com and Physia.com. John is highly involved in social media, and in addition to his blogs can also be found on Twitter: @techguy and @ehrandhit and LinkedIn.

David Chou has an interesting post up over at the Healthcare Standards blog that talks about virtual reality (VR) and where we’ll see it in healthcare. He posits the following 3 areas of healthcare where the healthcare industry can benefit:

  1. Training
  2. Diagnosis
  3. Treatment

I can’t argue with David’s assessment of how virtual reality solutions will be used in healthcare. I think the most promising of these is likely in the medical training area. However, there are no doubt going to be some great treatment options that use VR as well.

The problem with virtual reality in healthcare is that none of the virtual reality companies are going to focus any of their effort on healthcare. Everyone that I talked to at CES (see all our coverage of Digital Health at CES) made it very clear that VR technology was going to start with gaming and video. That opportunity is so large that they don’t have any time or need to go after other markets.

This isn’t to say that virtual reality won’t be used in healthcare. What I’m saying is that virtual reality vendors aren’t going to be doing things to make it easy for healthcare to adopt their technologies. Innovators that want to use virtual reality in healthcare are going to have to take and adapt what’s built for other industries and apply it to healthcare.

Here’s a simple example. I saw an amazing number of 360 degree camera options that are paired with virtual reality. You literally can turn around and see what’s happening all around you as if you were standing in a room. It’s quite amazing technology (although there was some digital stiching that still needs to be improved) and you could see some application of the technology in healthcare. The problem is that it’s unlikely that this video technology is going to be HIPAA compliant by default. Let’s not even talk about these vendors signing a HIPAA business associate agreement.

This example is why I think the medical training aspect of virtual reality is so promising. It’s not governed by HIPAA and so the technology doesn’t have to worry about those requirements and regulations. The same is true for treatment. The problem there is that for it to truly be classified as a treatment, it’s going to have to go through FDA testing and/or clinical trials. The pace of change is moving so fast with virtual reality technology that by the time you finished a clinical trial or became FDA cleared the old virtual reality technology you used will be considered legacy software and hardware.

With all of this said, I had a chance to try out the next generation Oculus Riftat the Dell venue and it was an extraordinary experience. I got lost in the virtual world (I was playing a simple video game) and completely forgot that I was in a noisy bar. I’m excited to see all of the places virtual reality will pop up. That includes in healthcare.